﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Brain.Logic3D.AI;
using Brain.Logic3D.PathFinding;

namespace Brain.FPS
{
    public class NPC : ArtificialIntelligence3D
    {
        public NPC(NPCInfo info, PathNode3D startNode, Map3D map)
            : base(info.AIInfo, startNode, map, new WorldObject(info.ModelPlace))
        {
            
        }
    }
}
